[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [PlaySound(key="$d_avg_spellattack_1", volume=1)] [delay(time=0.2)] [PlaySound(key="$d_avg_OriginiumArts_heart_2", volume=1)] [delay(time=1.5)] [PlaySound(key="$d_avg_phntsmbrek", volume=1)] [PlaySound(key="$d_avg_phntsmglsbrek", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Background] [Blocker(a=0, r=255, g=255, b=255, fadetime=2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [curtain(direction = 2,fillfrom = 0.01,fillto = 0.05, fadetime=0.1)] [curtain(direction = 6,fillfrom = 0.01,fillto = 0.5, fadetime=0.1)] [Image(image="66_i10_2", screenadapt="coverall", xScale=1.1, yScale=1.1, y=-30)] [ImageTween(xFrom=400, xTo=500, duration=20, block=false)] [PlayMusic(intro="$m_bat_act43d0_1_intro", key="$m_bat_act43d0_1_loop", volume=0.6)] [delay(time=0.1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 使用源石技艺战斗并不是对局中最困难的部分。 红与黑的迷雾弥漫,白色的身影置于其中,不言语,也没有动作,甚至连衣袂都不曾移动分毫。 它不闪躲,不反击,任由周身环绕的屏障凋零,只是沉默地存在着。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [image] [curtain(direction = 2,fillfrom = 0.01,fillto = 0.5, fadetime=0.1)] [curtain(direction = 6,fillfrom = 0.01,fillto = 0.05, fadetime=0.1)] [Image(image="66_i21", screenadapt="coverall", xScale=1.1, yScale=1.1, y=-30)] [ImageTween(xFrom=-100, xTo=-200, duration=20, block=false)] [cgitem(image="cgitem_66_i21_1", style="cg",pfrom = "-100,-250",pto = "-400,-250",pduration = 20, layer = 2)] [cgitem(image="cgitem_66_i21_2", style="cg",pfrom = "-100,260",pto = "-400,260",pduration = 20, layer = 3)] [bgeffect(name="$eb_066cg_mantracloseup",layer=2,x=0,xto=-30, yto=30,y=30, movetime = 20)] [Delay(time=1)] 一个空洞的、吞噬一切的漩涡。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Delay(time=1)] [name="Mantra"]...... [name="Mantra"]你究竟...... [dialog] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [hidecgitem(image="cgitem_66_i21_1")] [hidecgitem(image="cgitem_66_i21_2")] [image] [curtain] [bgeffect] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [PlaySound(key="$d_avg_signlntrfrnc", volume=1)] [bgeffect(name="$eb_signalInterference", layer=1)] [PlaySound(key="$d_avg_dimnlspamb", volume=0, loop=true, channel="o")] [SoundVolume(volume=1, channel="o",fadetime=2)] [delay(time=1)] [bgeffect(name="$eb_cnclouds",layer=2)] [Background(image="bg_desert03_d",screenadapt="coverall")] [delay(time=2)] 意识空间的场景仍然在不断变换,他们再度回到起点。 一处不辨位置和名字的荒野,又或者可以将它简单地称为—— 萨尔贡。 [dialog] [focusout(type="bg", id="bg_desert03_d", from=0, to=1, duration=2, block=false)] [PlaySound(key="$d_avg_wtchkgopenftstp", volume=1)] [BackgroundTween(xScaleFrom=1, xScaleTo=1.2, yScaleFrom=1, yScaleTo=1.2, duration=3, block=false)] [delay(time=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=2, block=true)] [Background] [delay(time=1)] [Background(image="bg_deserttownD",screenadapt="coverall")] [musicvolume(volume=0.6, fadetime=2)] [focusout(type="bg", id="bg_deserttownD", from=1, to=0, duration=3, block=false)] [BackgroundTween(xScaleFrom=1, xScaleTo=1.1, yScaleFrom=1, yScaleTo=1.1, duration=3, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [name="乞求的声音"]为什么......这一切究竟是为什么...... [name="乞求的声音"]有天灾破坏我们的家园还不够,为什么还有战争夺取我们的性命? [name="乞求的声音"]帕夏,沉默而智慧的帕夏...... [name="乞求的声音"]请聆听我的困惑,并宽慰...... [name="乞求的声音"]我的痛苦。 [dialog] [PlaySound(key="$d_avg_openftstpwalk", volume=1)] [charslot(slot = "m", name = "avg_4204_mantra_1#4$1", duration=1.5, isblock=true)] [name="Mantra"]......徒劳。 [name="Mantra"]无论你怎样在我的意识中翻找,都无法制造出使我选择在虚无中安眠的幻景。 [dialog] [charslot] [charslot(slot="m", name= "avg_npc_1965_1#1$1", glitch=true, matname="greenscreen_weak", duration=1)] [name="圣愚"]■■,■......■■。 [name="圣愚"]你■■......帕夏。 [dialog] [PlaySound(key="$d_avg_signlntrfrnc", volume=1)] [bgeffect(name="$eb_signalInterference", layer=1)] [delay(time=1)] [focusout(type="bg", id="bg_desert03_d", from=1, to=0, duration=0.1, block=false)] [charslot(slot="m", name= "avg_4204_mantra_1#1$1", bstart=0.2,bend=0.7, glitch=true, matname="greenscreen_middle")] [name="Mantra?"]一位帕夏,这就是你的过去。 [name="Mantra?"]你的子民恳求你的宽慰,你却不肯施舍给他们一场幻景,哪怕只是举手之劳。 [charslot(slot = "m", name = "avg_4204_mantra_1#3$1")] [name="Mantra"]那并非慰藉,只是谎言。 [name="Mantra"]古老而腐朽的王权不会因一场美梦而动摇。 [charslot(slot = "m", name = "avg_4204_mantra_1#2$1")] [name="Mantra"]我离开了那里,那是一场自发的逃离。 [charslot(slot="m", name= "avg_4204_mantra_1#1$1", bstart=0.2,bend=0.7, glitch=true, matname="greenscreen_middle")] [name="Mantra?"]你的确没有丝毫动摇。 [name="Mantra?"]你的声音...... [charslot(slot = "m", name = "avg_4204_mantra_1#2$1")] [name="Mantra"]圣愚,你无法变成声音的源头。你无法变成......“我”。 [charslot(slot = "m", name = "avg_4204_mantra_1#4$1")] [name="Mantra"]因为我无法言语,也因为你只是—— [name="Mantra"]“回声”。 [dialog] [charslot(slot="m", name= "avg_4204_mantra_1#1$1", bstart=0.2,bend=0.7, glitch=true, matname="greenscreen_middle")] [delay(time=0.5)] [PlaySound(key="$d_avg_messagewave", volume=1)] [bgeffect(name="$eb_signalInterference", layer=1)] [delay(time=1)] [charslot(slot="m", name= "avg_npc_1965_1#1$1", glitch=true, matname="greenscreen_weak")] [name="圣愚"]...... [charslot(slot = "m", name = "avg_4204_mantra_1#3$1")] [name="Mantra"]“世人看到的我的模样,只反映了他们对我的认知和期待。” [name="Mantra"]你因此存在。 [charslot(slot = "m", name = "avg_4204_mantra_1#4$1")] [name="Mantra"]可我对你,对我自身的愚妄...... [name="Mantra"]毫无期待。 [charslot(slot="m", name= "avg_npc_1965_1#2$1", glitch=true, matname="greenscreen_weak")] [name="圣愚"]你很强大...... [name="圣愚"]你未经考验与洗礼,却拥有几乎与我无异的力量。 [charslot(slot="m", name= "avg_npc_1965_1#3$1", glitch=true, matname="greenscreen_weak")] [name="圣愚"]但你却轻视这份力量,这天生的恩赐......你本该用它来宣扬真理,你本该用它引领你的子民。 [name="圣愚"]是什么让你离开了自己的宫殿,是什么让你放弃了力量,使你软弱? [charslot(slot = "m", name = "avg_4204_mantra_1#2$1")] [name="Mantra"]只因我意识到...... [name="Mantra"]知识比王权恒久,真理比谎言强大。 [charslot(slot = "m", name = "avg_4204_mantra_1#4$1")] [name="Mantra"]而你...... [name="Mantra"]你用一场谎言鼓动人们奔向灭亡的道路,让所有人葬身于这片冻原。 [charslot(slot = "m", name = "avg_4204_mantra_1#5$1")] [name="Mantra"]究竟为何? [charslot] 一阵轻柔的笑声在空间中传开。 [charslot(slot="m", name= "avg_npc_1965_1#4$1", glitch=true, matname="greenscreen_weak")] [name="圣愚"]是启示,是■■,是布道,是献祭。 [name="圣愚"]大地即将迎来剧变,不强大的,悉数毁灭。 [name="圣愚"]于是,我养育一颗火种,使它壮大、蔓延。 [name="圣愚"]使它焚尽所有不洁的德行,使一切在其中重生。 [charslot(slot = "m", name = "avg_4204_mantra_1#4$1")] [name="Mantra"]...... [charslot] Mantra笃定自己能够杀死它,在这里,在意识中,掐灭它不会比掐灭一束烛光困难许多。 可仅是杀死它,对现状究竟有何种帮助?她不确定。更不用说,如果你的敌人甚至不曾入战,又遑论胜利? [charslot(slot = "m", name = "avg_4204_mantra_1#5$1")] [name="Mantra"]别再浪费时间,圣愚。 [name="Mantra"]立刻停止你对这里所有人的影响,让他们随我离开。 [name="Mantra"]否则,乌萨斯很快就会需要下一位圣愚了。 [charslot(slot="m", name= "avg_npc_1965_1#4$1", glitch=true, matname="greenscreen_weak")] [name="圣愚"]不......不...... [name="圣愚"]你的过往厚重漫长,■■。 [charslot(slot="m", name= "avg_npc_1965_1#3$1", glitch=true, matname="greenscreen_weak")] [name="圣愚"]但一定存在,一定存在某处...... [name="圣愚"]你的痛苦,你避之不■■痛苦...... [dialog] [charslot(duration=1.5, isblock=true)] [musicvolume(volume=0.2, fadetime=2)] [Delay(time=0.5)] [PlaySound(key="$d_avg_messagewave")] [bgeffect(name="$eb_signalInterference", layer=1)] [delay(time=1)] [bgeffect] [charslot] [Delay(time=0.1)] [bgeffect(name="$eb_glitch",layer=2)] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Background(image="bg_deserttownN",screenadapt="coverall")] [PlaySound(key="$d_avg_messagestream_loop", volume=0, loop=true, channel="o")] [SoundVolume(volume=1, channel="o",fadetime=2)] [Delay(time=2)] [Background(image="bg_desert03_n",screenadapt="coverall")] [Delay(time=1)] [Background(image="bg_snow_2",screenadapt="coverall")] [Delay(time=1)] [Background] [Image(image="49_i16_1", screenadapt="coverall")] [Delay(time=1)] [Image(image="49_i01", screenadapt="coverall")] [Delay(time=1)] [Image(image="60_i15", screenadapt="coverall", xScale=1.3, yScale=1.3, x=180)] [Delay(time=1)] [PlaySound(key="$d_avg_phntsmbrek", volume=1)] [PlaySound(key="$d_avg_phntsmglsbrek", volume=1)] [StopSound(channel="o", fadetime=0.2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [image] [bgeffect] [curtain] [Blocker(a=0, r=255, g=255, b=255, fadetime=2, block=true)] [Sticker(id="st1", text="“接受它。”",delay=0.001, width=700, x=300, y=350, duration=2,alignment="center", size=24)] [Sticker(id="st1",duration=1, block = false)] [Delay(time=1)] [name="Mantra"]......! [dialog] Mantra没来得及作出任何反应。只是一瞬间的动摇,自己着力维持的意识空间就已产生裂缝。 意识到自己失误的一瞬间,无数回应已经在意识空间外接连响起。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [charslot] [curtain(direction = 6,fillfrom = 0.01,fillto = 0.05, fadetime=0.1)] [curtain(direction = 2,fillfrom = 0.01,fillto = 0.6, fadetime=0.1)] [Image(image="66_i09", screenadapt="coverall", xScale=1.1, yScale=1.1, y=-30)] [ImageTween(xFrom=100, xTo=0, duration=10, block=false)] [bgeffect(name="$eb_cnclouds",layer=1)] [Delay(time=1)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=3, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=3)] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="虔诚的矿工"]我接受。 [name="虚弱的矿工"]我......我接受...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [image] [curtain(direction = 6,fillfrom = 0.01,fillto = 0.6, fadetime=0.1)] [curtain(direction = 2,fillfrom = 0.01,fillto = 0.05, fadetime=0.1)] [Image(image="66_i09", screenadapt="coverall", xScale=1.1, yScale=1.1, y=-30)] [ImageTween(xFrom=50, xTo=-50, duration=10, block=false)] [Delay(time=0.1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="恍惚的矿工"]我接受。我早就接受了。 [name="恍惚的矿工"]我可以吃麦秆,吃苔藓,喝掺了石头的雪水,直到这些东西撑破我的肚皮,我就再也不会感觉到饿了。 [name="恍惚的矿工"]你瞧,死并不比活着可怕。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [curtain] [image] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Background(image="bg_light",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 视线的尽头,圣愚仍然苍白纤长,不是颤抖着的虚影,也不是佝偻的老妪。 无论表象如何,只要仍有一人信服,它的存在就能被确立。 症结不在那里,而在其他。 [dialog] [charslot(slot = "m", name = "avg_npc_1965_1#1$1", duration=1.5)] [Delay(time=2)] [name="圣愚"]■■■,■■......■■。 [dialog] [stopmusic(fadetime=2)] [PlaySound(key="$d_avg_timetravel", volume=1)] [ImageTween(xScaleFrom=1, yScaleFrom=1, xScaleTo=1.7, yScaleTo=1.7, duration=1, ease="OutQuad",block=false)] [focusout(duration=0.2, type="bg", from=0, to=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=1, block=true)] [bgeffect] [image] [charslot] [Background(image="bg_ibindoor", screenadapt="coverall", xScale=1, yScale=1)] [focusout(duration=5, type="bg", from=1, to=0)] [playsound(key="$d_avg_warmbonfire_loop", loop=true, channel="f",volume=0)] [SoundVolume(volume=0.8, fadetime=2,channel="f")] [BackgroundTween(xScaleFrom=1.7, yScaleFrom=1.7, xScaleTo=1, yScaleTo=1, duration=3, ease="OutQuad",block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=3, block=true)] [Delay(time=1)] 时间重新开始流动。Mantra环视四周,尽快撤离还是矫正失误,她的理性和感性在脑中激烈交战。 很快,她下定了决心。 [charslot(slot = "m", name = "avg_4204_mantra_1#4$1")] [name="Mantra"]极境。 [charslot(slot = "m", focus="n")] [name="极境"]我在! [charslot(slot = "m", name = "avg_4204_mantra_1#5$1")] [name="Mantra"]我需要你借助热成像仪在外面标记位置,立刻帮助我联通这里的所有矿工。 [name="Mantra"]能做到吗? [charslot(slot = "m", focus="n")] [name="极境"]当然—— [name="极境"]没问题! [charslot] 女人冷冽的声音很快出现在矿工们的脑海之中。 几乎是联通的瞬间,她立刻意识到,这些人已经不能再承受更多精神类源石技艺的冲击。 圣愚能被隔绝的时间同样有限,这场唤醒必须速战速决。 [dialog] [StopSound(channel="f", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [PlaySound(key="$d_avg_tinnitus", volume=1)] [PlaySound(key="$d_avg_messageconverge_loop", volume=0, loop=true, channel="me")] [SoundVolume(volume=1, channel="me",fadetime=2)] [bgeffect(name="$eb_originiumcast_mantra",layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="Mantra"]......也许接下来我要做的事,对你们来说是一种残忍,但我认为有必要将真相展示。 [name="Mantra"]如果这场逃亡始于无奈与操纵,那至少,结局应该被掌握在你们自己手中。 [dialog] [StopSound(channel="me", fadetime=3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [bgeffect] [PlayMusic(intro="$ghosthunter_intro", key="$ghosthunter_loop", volume=0.6)] [Delay(time=1)] [avgdisplay(id="1", name="act3mainss_02", style="animekv", slot="bgover", entryfrom=0, entryto=0.2, duration=20, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="虚弱的矿工"]谁在......说话? [name="虚弱的矿工"]我为什么会回到这里...... [name="虔诚的矿工"]我们不在这里!我们已经走了,跟雷尔金——我们摘掉了芯片,逃出来了! [name="虔诚的矿工"]这不是真的。 [name="Mantra"]你说对了一半。这并非当下的真实,而是过去的。 [name="Mantra"]你们杀死了那个倒在地上的人。是,还是否? [name="虔诚的矿工"]是,是!我们杀了他......雷尔金杀了他! [name="虔诚的矿工"]我以为雷尔金是个英雄,他说要带我们去一个感染者不会被歧视的地方,最终却还是抛弃了我们—— [name="Mantra"]所以你确认了这场面的真实性。 [name="虔诚的矿工"]我就在那里!这就是我当时看到的。我们杀了人,玷污了自己的灵魂...... [name="Mantra"]再看看吧。 [dialog] [PlaySound(key="$d_avg_kaltswhoosh", volume=1, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=5)] [avgdisplay(id="1", afrom=1, ato=0, duration=1)] [avgdisplay(id="2", name="act3mainss_02", style="animekv", slot="bgover", entryfrom=0.2, entryto=0.5, duration=5, block=true)] [delay(time=1)] [name="Mantra"]告诉我,这是谁? [name="虔诚的矿工"]娜迦,别乔克的奶奶。矿场里几乎所有人都尊敬她,连好多卫兵都不例外。 [name="Mantra"]你也尊敬她。像尊敬一位长辈,还是尊敬一座神像? [name="虔诚的矿工"]能在矿场里活到她这样的年纪,这两者之间已经没什么差别了。 [name="Mantra"]她在你们当中,她也参与了这场反击。 [name="虔诚的矿工"]不,她不在。当时她不在啊......没人会要求一位老人上战场的。 [name="虔诚的矿工"]她在这里,看着谁?她在为倒下的人默哀?她为什么要为一个刽子手默哀? [name="Mantra"]因为是她杀死了他。 [name="虔诚的矿工"]什么? [name="Mantra"]雷尔金,或者说你们,没有杀死那个最终倒下的人。 [name="Mantra"]杀死他的,是他的傲慢,以及那个营造假象使你们将他的死归罪于你们自己的存在。 [name="Mantra"]“圣愚”。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [avgdisplay(id="2")] [charslot] [image] [Background(image="bg_ibindoor",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 别乔克站在门边。她想离开,双脚却无法动弹;想直视,却没有勇气。 于是她只能低头望着手中的“秒表”,看指针咔哒咔哒地走着,指向不同的数字。 她想,现在是什么时候了?哪个是时针,哪个是分针?多出来的这一个,又是什么? [dialog] [charslot(slot = "m", name = "avg_4207_branch_1#9$1", duration=1)] [Delay(time=1.5)] [name="别乔克"]...... [dialog] [charslot(slot = "m", focus="n")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="妈妈说,不能在雪地里睡着。失温会使人昏迷,太重的雪也能杀人。", x=300, y=350, alignment="center", size=24, delay=0.04, width=720)] [Subtitle(text="雷尔金说,不能在矿井里走神。缺氧会使人晕厥,看不见的气体会点燃一切。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="可这里不是雪地,也不是矿井,难道就意味着我们可以在这里安眠,在这里休憩?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot = "m", name = "avg_4207_branch_1#9$1")] [name="别乔克"]......谁能...... [name="别乔克"]救我们? [dialog] [charslot(slot = "m", focus="n")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="奶奶不在了,站在那里的不是娜迦奶奶。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="不,不是......", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="所以也不是在这里。休憩,但不是在抢来的、他人的家园里;安眠,但不是因为已经丧失了活下去的力气。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot = "m", name = "avg_4207_branch_1#3$1")] [name="别乔克"]不能睡着,不能休息。 [charslot(slot = "m", name = "avg_4207_branch_1#5$1")] [name="别乔克"]我们自己...... [name="别乔克"]救自己。 [dialog] [PlaySound(key="$d_avg_axeimp", volume=1)] [charslot(slot = "m", name = "avg_4207_branch_1#5$2", duration=0.5)] [Delay(time=1.5)] [charslot] 她立稳那面匆忙锻造的“盾”,曾用来提醒在矿井中的同伴及时离开的铜钟也挂在上面。 别乔克挥起矿镐,将它再度敲响。 [dialog] [PlaySound(key="$d_avg_largebell", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [bgeffect(name="$eb_cnclouds",layer=1)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="虔诚的矿工"]......所以,她真的是圣愚? [charslot(slot = "m", name = "avg_4204_mantra_1#1$1")] [name="Mantra"]我听见你们把她当作圣愚崇敬。 [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="虔诚的矿工"]她是圣愚......她救了我们!一切都说得通了。 [name="虔诚的矿工"]她安抚我们,分担我们的痛苦......始终和我们在一起。 [name="虔诚的矿工"]那时候,你们这些人又在哪儿呢? [charslot(slot = "m", name = "avg_4204_mantra_1#3$1")] [name="Mantra"]那现在她也应该继续拯救你们。 [charslot] 矿工望向圣愚。它伫立,仿佛一座沉默的雕塑。 [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="虔诚的矿工"]或许因为我们已经罪孽深重。 [charslot(slot = "m", name = "avg_4204_mantra_1#4$1")] [name="Mantra"]不,不是。 [name="Mantra"]炮制了欺骗和痛苦的加害者,要受害者忍耐并屈服,长久以来都是如此。除了顺从,你们看不到别的路。 [name="Mantra"]错不在你们。 [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="虔诚的矿工"]你的意思是,我们还能得救? [charslot(slot = "m", name = "avg_npc_1970_1#1$1")] [name="恍惚的矿工"]真该死。已经无所谓了好吗?闭嘴吧,瓦夏。 [charslot(slot = "m", name = "avg_4204_mantra_1#1$1")] [name="Mantra"]能得救。 [name="Mantra"]只要离开这里,继续上路。 [name="Mantra"]在活着也许比死去更可怕的情况下,选择活着。 [charslot(slot = "m", name = "avg_npc_1970_1#1$1")] [name="恍惚的矿工"]哈,滚吧。 [name="恍惚的矿工"]我还以为你能说些别的什么。如果只是这样,我宁愿死得有个全尸,相信大伙也都—— [dialog] [PlaySound(key="$d_avg_largebell", volume=1)] [Delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="虔诚的矿工"]钟声?谁在敲钟? [name="虔诚的矿工"]是别乔克...... [charslot(slot = "m", name = "avg_4204_mantra_1#9$1")] [name="Mantra"]听上去,有人已经做出了选择。 [dialog] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect] [Background(image="bg_ibindoor",screenadapt="coverall")] [Delay(time=1)] [PlaySound(key="$d_avg_largebell", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 别乔克沉默地敲响铜钟,即使它的声音已与往日不同。 她一次又一次地敲响,直到有人站起身来。 [dialog] [musicvolume(volume=0.6, fadetime=2)] [PlaySound(key="$d_avg_clothmovement", volume=0.5)] [charslot(slot = "r", name = "avg_npc_1970_1#1$1", posfrom="0,-50", posto="0,0", duration=1.5)] [Delay(time=1)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "l", name = "avg_npc_1969_1#1$1", posfrom="0,-50", posto="0,0", duration=1.5)] [Delay(time=2)] [charslot(slot = "l", name = "avg_npc_1969_1#1$1", focus="l")] [name="矿工"]下工了? [charslot(slot = "r", name = "avg_npc_1970_1#1$1", focus="r")] [name="矿工"]下工了。 [charslot(slot = "l", name = "avg_npc_1969_1#1$1", focus="l")] [name="矿工"]我想回去。 [charslot(slot = "r", name = "avg_npc_1970_1#1$1", focus="r")] [name="矿工"]我想回家...... [dialog] [charslot] [PlaySound(key="$d_avg_peoplestandup", volume=1)] [Delay(time=1)] 越来越多的人从地上、从墙边站起。层叠的人影逐渐淹没了位于房屋尽头的那抹苍白。 [dialog] [charslot(slot = "m", name = "avg_npc_1965_1#1$1", duration=1, isblock=true)] [name="圣愚"]■■■...... [dialog] [charslot] 圣愚的身影颤动着,穿过了Mantra,也穿过了屋内正站起身来的人们。 它来到别乔克身前。 [charslot(slot = "m", name = "avg_npc_1965_1#1$1")] [name="圣愚"]■■...... [name="圣愚"]孩子。 [charslot(slot = "m", name = "avg_4207_branch_1#3$2")] [name="别乔克"]...... [charslot] 别乔克低下头去,并未回答那呼唤。 她只是不断地敲着铜钟,直到所有人都被这声音惊动,脸上绽开恍惚的笑容。 [name="矿工"]“小枝条”,辛苦你了。 [name="矿工"]“小枝条”,快回去吧,别在这儿待太久。 [name="矿工"]“小枝条”—— [charslot(slot = "m", name = "avg_4207_branch_1#1$2")] [name="别乔克"]不是的,我...... [name="别乔克"]不会回去了。 [charslot(slot = "m", name = "avg_npc_1969_1#1$1")] [name="矿工"]“小枝条”? [charslot] 别乔克望向前方,看着同伴们嘴角的弧度回落,也看着苍白到近乎透明的圣愚。 她说,不。 [charslot(slot = "m", name = "avg_4207_branch_1#5$2")] [name="别乔克"]我们不回去。 [name="别乔克"]我们离开,我们,活下去。 [name="别乔克"]直到......“活着”,不再是我们,唯一能关注的,东西。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="66_g15_ursusvillage_ruins",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_snowbootwalk", volume=0.8, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=2)] [charslot(slot = "r", name = "avg_npc_1970_1#1$1", posfrom="300,0", posto="0,0", duration=1.5)] [Delay(time=0.5)] [PlaySound(key="$d_avg_snowbootwalk", volume=0.8, loop=true, channel="sn")] [StopSound(channel="sn", fadetime=2)] [charslot(slot = "l", name = "avg_npc_1969_1#1$1", posfrom="300,0", posto="0,0", duration=1.5)] [Delay(time=2.5)] [charslot] [charslot(slot = "m", name = "avg_1037_amiya3_1#8$1")] [name="阿米娅"]大家......看上去好多了。 [name="阿米娅"]Mantra女士!您还好吗? [dialog] [charslot(slot = "m", focus="n")] [PlaySound(key="$transmission", volume=1)] [Delay(time=1.5)] [name="Mantra"]这里是Mantra。 [name="Mantra"]沟通结束,人们已经脱离圣愚的控制。 [charslot(slot = "m", name = "avg_1037_amiya3_1#8$1")] [name="阿米娅"]那位圣愚,您打败了它......? [charslot(slot = "m", focus="n")] [name="Mantra"]我不会这样说。他们自己也在努力,但那之后圣愚只是消失了,我失去了对它位置的掌控。 [name="Mantra"]不过,当下我们有更要紧的事。 [dialog] [charslot] [PlaySound(key="$d_avg_tankbiggun", volume=0.1)] [Delay(time=0.5)] [PlaySound(key="$d_avg_tankbiggun", volume=0.3)] [Delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1730_1#2$1")] [name="Raidian"]集团军...... [name="Raidian"]他们已经到了。 [dialog] [stopmusic(fadetime=2 )] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [interlude(channel = 3, clear = true)] [Background(image="66_g8_farnorthtundra_aurora",screenadapt="coverall")] [PlayMusic(intro="$m_act1mainss_bat1_intro", key="$m_act1mainss_bat1_loop", volume=0.6)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_1037_amiya3_1#6$1",duration=1.5)] [Delay(time=1.5)] [name="阿米娅"]极境先生,请汇报情况。 [dialog] [charslot(slot = "l", focus="n")] [playsound(key="$d_gen_transmissionget", volume=1)] [interlude(maskid = "group_interclude_vertical_common" ,size = "290,760", style=0 ,switch = true, offset = "250,0", channel = 3,tsfrom = "0,1", tsto="1,1",tsduration = 0.5)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "270,0", pto="270,0", name = "char_401_elysm_na_1#8", duration = 1)] [Delay(time=0.5)] [name="极境"]在我们行进方向上五公里内没有敌对目标踪迹,可以继续前行。 [name="极境"]走出这一片苔原后,前面的路会好走一点。 [interlude(channel = 3, switch = false)] [charslot(slot = "l", name = "avg_1037_amiya3_1#8$1", focus="l")] [name="阿米娅"]是个好消息,谢谢你,极境先生。 [charslot(slot = "l", focus="n")] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "270,0", pto="270,0", name = "char_401_elysm_na_1#8", duration = 0)] [name="极境"]不,也不能完全算好消息,如果敌人不在前头的话,那就很可能在我们后方。 [name="极境"]阿米娅,你们负责殿后的队伍一定要小心。 [interlude(channel = 3, switch = false)] [charslot(slot = "l", name = "avg_1037_amiya3_1#6$1", focus="l")] [name="阿米娅"]嗯,明白了。 [dialog] [PlaySound(key="$transmission", volume=1)] [interlude(channel = 3, clear = true, tsto="0,1", tsduration=0.5)] [Delay(time=1)] [charslot(duration=0.5, isblock=true)] [PlaySound(key="$d_avg_drone", volume=0.5)] [Delay(time=0.5)] [PlaySound(key="$d_avg_tankbiggun", volume=0.3)] [Delay(time=0.5)] [PlaySound(key="$d_avg_tankbiggun", volume=0.5)] [Delay(time=1.5)] [CameraShake(duration=1, xstrength=5, ystrength=5, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n", volume=0.3)] [delay(time=1)] [CameraShake(duration=1, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n", volume=0.7)] [delay(time=2.5)] [charslot(slot = "m", name = "avg_npc_1966_1#4$1")] [name="阿洛伊泽"]炮声越来越近了...... [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]队伍行进的速度已经到达极限了。 [charslot(slot = "m", name = "avg_npc_1966_1#6$1")] [name="阿洛伊泽"]更糟的是,我们完全不知道他们到底在哪里。 [charslot(slot = "m", name = "avg_npc_1730_1#6$1")] [name="Raidian"]阿米娅,我们必须掌握更多信息,至少要想办法掌握他们的行军路线。 [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]你想截获军用通讯?能够做到吗? [charslot(slot = "m", name = "avg_npc_1730_1#6$1")] [name="Raidian"]我了解乌萨斯军方通讯的加密方式,但时间已经过去很久了,我恐怕没法第一时间找到他们使用的频段。 [charslot(slot = "m", name = "avg_npc_1730_1#3$1")] [name="Raidian"]...... [charslot(slot = "m", name = "avg_npc_1966_1#11$1")] [name="阿洛伊泽"]看我? [charslot(slot = "m", name = "avg_npc_1966_1#10$1")] [name="阿洛伊泽"]好吧,又要我当出卖秘密的坏人是吗?虽然我不能打包票一定有用...... [name="阿洛伊泽"]但如果你我最后都能活着上乌萨斯的军事法庭,我会证明你接下来的行动完全出于自保的必要。 [charslot(slot = "m", name = "avg_npc_1730_1#3$1")] [name="Raidian"]这个玩笑没你想的那么好笑哦,“中士”。 [charslot(slot = "m", name = "avg_npc_1966_1#1$1")] [name="阿洛伊泽"]怎么说呢,这确实也不算是玩笑,所以就把要求放低一些吧,女士。 [charslot(slot = "m", name = "avg_npc_1730_1#5$1")] [name="Raidian"]我的要求已经很低了,告诉我频段,然后......“保持安静”。 [charslot(slot = "m", name = "avg_npc_1966_1#4$1")] [name="阿洛伊泽"]呃,我写给你。 [charslot(slot = "m", name = "avg_npc_1730_1#1$1")] [name="Raidian"]找到了,是这个频段,谢谢。 [charslot(slot = "m", name = "avg_npc_1730_1#3$1")] [name="Raidian"]关键信号跟踪......切换活跃信号......舰载通讯设备?好吧,让我看看...... [name="Raidian"]“......感染者矿工叛乱,目前正于远北地区流窜......” [dialog] [charslot(duration=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1.5, block=true)] [Sticker(id="st1", multi = true, text="“感染者广泛制造屠杀惨案,平民死伤惨重,且有大量目标携带武装,正向圣骏堡方向聚集。”", x=250,y=250, alignment="center", duration=1, size=24, delay=0.04, width=800)] [Sticker(id="st1", multi = true, text="\n\n“第四集团军迅速响应,拨援镇压,只为践行拱卫圣骏堡、保护人民的誓言。”", block = true)] [Sticker(id="st1", multi = true, text="\n\n“镇压行动将很快结束,请普通市民不要惊慌,不要反抗。”", block = true)] [Sticker(id="st1", duration=2, block = false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [charslot(slot = "m", name = "avg_npc_1730_1#2$1")] [name="Raidian"]...... [charslot(slot = "m", name = "avg_npc_1966_1#1$1")] [name="阿洛伊泽"]怎么,还是被他们的厚颜无耻震惊到说不出话来了? [charslot(slot = "m", name = "avg_npc_1730_1#3$1")] [name="Raidian"]不在意料之外。 [name="Raidian"]听起来他们至少会绕开移动城市,但以防万一还是监听一下民用广播......谁有地图? [charslot(slot = "m", name = "avg_npc_1966_1#1$1")] [name="阿洛伊泽"]不在我身上。我去拿—— [dialog] [charslot] [PlaySound(key="$d_avg_walkfast", volume=1)] [charslot(slot = "m", name = "avg_4207_branch_1#4$1", posfrom = "-200,0", posto = "0,0", duration=1.5)] [delay(time=2)] [name="别乔克"]我这里......有。 [name="别乔克"]你们在听的,消息,我能......听一听吗? [charslot(slot = "m", name = "avg_4207_branch_1#1$1")] [name="别乔克"]我想知道,其他矿区的,情况...... [name="别乔克"]是不是,只有我们,离开了?还是说,也有其他人...... [charslot(slot = "m", name = "avg_npc_1730_1#5$1")] [name="Raidian"]广播里说的并不是真的,别乔克。 [charslot(slot = "m", name = "avg_4207_branch_1#2$1")] [name="别乔克"]我知、知道! [name="别乔克"]就当是,确认......他们的安全。可以吗,姐姐? [charslot(slot = "m", name = "avg_npc_1730_1#1$1")] [name="Raidian"]我的确没意识到矿区广播也是可靠的消息来源之一。谢谢你,别乔克。 [name="Raidian"]戈尔奇科娃中尉,麻烦你在地图上标注一下所有位于集团军前进方向上的移动城市。 [dialog] [PlaySound(key="$d_avg_radiodisturb_loop", volume=1, loop=true, channel="o")] [SoundVolume(volume=0.2, channel="o",fadetime=2)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1730_1#9$1")] [name="Raidian"]等等......电信号自动跳跃...... [name="Raidian"]军用频段。刚才是他们向民用频段发送的循环广播,现在他们开始向其他队伍共享内部通讯了。 [dialog] [charslot] [SoundVolume(volume=1, channel="o",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1.5, block=true)] [Sticker(id="st1", multi = true, text="“中心矿区已清洗。”", x=250, y=300, alignment="center", duration=0.5, size=24, delay=0.04, width=800)] [Sticker(id="st1", multi = true, text="\n\n“收到。”", block = true)] [Sticker(id="st1", duration=0.5, block = false)] [SoundVolume(volume=0, channel="o",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [charslot(slot = "m", name = "avg_1037_amiya3_1#5$1")] [name="阿米娅"]什么...... [charslot(slot = "m", name = "avg_npc_1966_1#2$1")] [name="阿洛伊泽"]...... [charslot(slot = "m", name = "avg_4207_branch_1#7$1")] [name="别乔克"]“清洗”? [name="别乔克"]......这些人,在清洗...... [name="别乔克"]什么? [charslot(slot = "m", name = "avg_npc_1730_1#6$1")] [name="Raidian"]别乔克,不要听! [charslot] 女孩摇头,制止了Raidian想要捂住自己耳朵的动作。 在短暂沉默之后,最新的讯息依旧被自动接收。 [dialog] [SoundVolume(volume=1, channel="o",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1.5, block=true)] [playsound(key="$d_gen_transmissionget", volume=1)] [Sticker(id="st1", multi = true, text="“卫星城矿区已清洗。”", x=0,y=200, alignment="center", duration=0.5, size=24, delay=0.04, width=800)] [Sticker(id="st1", multi = true, text="\n\n“收到。”", block = true)] [Sticker(id="st1", duration=0.5, block = false)] [delay(time=0.5)] [playsound(key="$d_gen_transmissionget", volume=1)] [Sticker(id="st1", multi = true, text="“奥洛涅茨矿区已清洗。”", x=250,y=200, alignment="center", duration=0.5, size=24, delay=0.04, width=800)] [Sticker(id="st1", multi = true, text="\n\n“收到。”", block = true)] [Sticker(id="st1", duration=0.5, block = false)] [delay(time=0.5)] [playsound(key="$d_gen_transmissionget", volume=1)] [Sticker(id="st1", multi = true, text="“沃尔格勒矿区已清洗。”", x=500,y=200, alignment="center", duration=0.5, size=24, delay=0.04, width=800)] [Sticker(id="st1", multi = true, text="\n\n“收到。”", block = true)] [Sticker(id="st1", duration=0.5, block = false)] [delay(time=0.5)] [Sticker(id="st1", multi = true, text="......", x=250,y=350, alignment="center", duration=0.5, size=24, delay=0.04, width=800)] [Sticker(id="st1", duration=0.5, block = false)] [delay(time=0.5)] [SoundVolume(volume=0, channel="o",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 一个又一个熟悉或陌生的名字,混着通讯的噪声从终端里传出。没有人敢去想象通讯那一头的情形。 一个名字,只是一个名字。 [charslot(slot = "m", name = "avg_1037_amiya3_1#2$1")] [name="阿米娅"]...... [charslot(slot = "m", name = "avg_npc_1966_1#4$1")] [name="阿洛伊泽"]够了,关掉吧。 [name="阿洛伊泽"]不会有更多信息了......关掉它。 [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]不......不要...... [name="别乔克"]我,要知道......我想,知道。 [name="别乔克"]他们......都是我们的......同伴。 [dialog] [charslot] [SoundVolume(volume=1, channel="o",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1.5, block=true)] [playsound(key="$d_gen_transmissionget", volume=1)] [Sticker(id="st1", multi = true, text="“乌拉尔矿区已清洗。”", x=0,y=450, alignment="center", duration=0.5, size=24, delay=0.04, width=800)] [Sticker(id="st1", multi = true, text="\n\n“收到。”", block = true)] [Sticker(id="st1", duration=0.5, block = false)] [delay(time=0.5)] [playsound(key="$d_gen_transmissionget", volume=1)] [Sticker(id="st1", multi = true, text="“克拉斯矿区已清洗。”", x=250,y=450, alignment="center", duration=0.5, size=24, delay=0.04, width=800)] [Sticker(id="st1", multi = true, text="\n\n“收到。”", block = true)] [Sticker(id="st1", duration=0.5, block = false)] [delay(time=0.5)] [playsound(key="$d_gen_transmissionget", volume=1)] [Sticker(id="st1", multi = true, text="“奥涅加矿区已清洗。”", x=500,y=450, alignment="center", duration=0.5, size=24, delay=0.04, width=800)] [Sticker(id="st1", multi = true, text="\n\n“收到。”", block = true)] [Sticker(id="st1", duration=0.5, block = false)] [delay(time=0.5)] [Sticker(id="st1", multi = true, text="......", x=250,y=350, alignment="center", duration=0.5, size=24, delay=0.04, width=800)] [Sticker(id="st1", duration=0.5, block = false)] [delay(time=0.5)] [StopSound(channel="o", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 终端播报声不绝于耳,像是一首节奏单一且无限循环的乐曲。 夜空中极光飘摇,这道美丽的帷幕隔绝了冻原上的一切哭嚎。 这个黑夜格外漫长。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="66_g2_farnorthgovernment",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1962_1#2$1")] [name="叶莉莎女大公"]......我明白的,我从来都明白,我敬爱的陛下。 [name="叶莉莎女大公"]我明白您的仁慈,可是,从来不会有人会因仁慈而被敬重...... [name="叶莉莎女大公"]一个失去了能源命脉的国家能有什么下场? [name="叶莉莎女大公"]沦为仰人鼻息的牲畜,或是在那之前,夺来足够让自己维生的能源。 [charslot(slot = "m", name = "avg_npc_1962_1#1$1")] [name="叶莉莎女大公"]您也应当明白,这不是集团军的渴求......这是乌萨斯的渴求。 [name="叶莉莎女大公"]乌萨斯绝不能软弱,如果她即将变得软弱,那我们便要剜去让她软弱的部分。一旦她表现出软弱,便会在顷刻间被其他掠食者分食殆尽。 [name="叶莉莎女大公"]道理如此...... [name="叶莉莎女大公"]这是多么困难的沉默呵...... [dialog] [PlaySound(key="$d_avg_highheelfts", volume=1)] [charslot(duration=1.5, isblock=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_cndlbrn", volume=1)] [delay(time=1)] 叶莉莎女大公轻轻地将盖有议会火漆印的信笺投入了温暖的壁炉。 一阵轻微的火焰升腾声响起,一切又归于平静。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="66_g8_farnorthtundra_aurora",screenadapt="coverall")] [PlayMusic(key="$m_avg_epic_loop", volume=0.6)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1730_1#2$1")] [name="Raidian"]别乔克......冷静一点,听我说。 [name="Raidian"]不要害怕......不要放弃,我们还有机会能活下来,我们还能带领大家一起离开这里。 [charslot(slot = "m", name = "avg_4207_branch_1#10$1")] [name="别乔克"]我想离开...... [name="别乔克"]可,“屠杀”......杀人?他们,在封住......所有人的嘴? [name="别乔克"]以前是用,黄油和,咖啡;再后来,是给我们,鞭子,和死亡。 [name="别乔克"]爸爸妈妈,他们,没有闭嘴,所以他们......死了。 [charslot(slot = "m", name = "avg_npc_1730_1#7$1")] [name="Raidian"]别乔克...... [charslot(slot = "m", name = "avg_4207_branch_1#5$1")] [name="别乔克"]可如果,闭嘴,也还是会死呢? [name="别乔克"]这些矿区,我们听到的......他们,都死了?但只有,我们,知道。 [name="别乔克"]在我们也被,“闭嘴”,之前,难道不该,让更多人,知道吗? [name="别乔克"]他们,杀不光,所有人。 [name="别乔克"]对不对? [charslot(slot = "m", name = "avg_npc_1966_1#4$1")] [name="阿洛伊泽"]你说得有道理,但我们现在对外发信的话,就是在明晃晃地向离我们近在咫尺的集团军暴露位置...... [name="阿洛伊泽"]我们...... [charslot] 阿洛伊泽止住了话语,那些出于理性的考量,此刻无论如何也说不出口。 [dialog] [PlaySound(key="$d_avg_openftstpwalk", volume=1)] [charslot(slot = "m", name = "avg_4204_mantra_1#4$1", duration=1.5, isblock=true)] [delay(time=0.5)] [name="Mantra"]别乔克说得没错。 [name="Mantra"]我们绝不能让这里发生的一切被悄无声息地掩埋。 [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]Mantra女士,您刚刚才经历过一场恶战。 [charslot(slot = "m", name = "avg_4204_mantra_1#1$1")] [name="Mantra"]这是我的职责所在。不必担心,阿米娅。 [charslot(slot = "m", name = "avg_1037_amiya3_1#3$1")] [name="阿米娅"]可我不能不担忧...... [charslot(slot = "m", name = "avg_1037_amiya3_1#6$1")] [name="阿米娅"]您本不愿再度来到这片位于北方的土地,不愿暴露自己的源石技艺。这背后一定有些缘由,无论是您不愿他人知晓的过往,还是...... [name="阿米娅"]罗德岛不会让任何干员承受原本不必承受的代价。我不知道您曾经在这里经历过什么,但我明白,克服它需要极大的勇气。 [charslot(slot = "m", name = "avg_4204_mantra_1#4$1")] [name="Mantra"]谢谢你的理解,阿米娅。但现在......我不再需要对它讳莫如深,因为我已将它抛在身后。 [name="Mantra"]现在,我们公开发生在这里的惨剧,向所有人拆穿他们的阴谋。 [charslot(slot = "m", name = "avg_4207_branch_1#5$1")] [name="别乔克"]好......好的! [charslot(slot = "m", name = "avg_4204_mantra_1#5$1")] [name="Mantra"]嗯,当事人就在这里。 [name="Mantra"]让我们开始吧。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [PlaySound(key="$d_avg_OriginiumArts_large_intro", volume=1)] [bgeffect(name="$eb_066cg_mantraopen",layer=1)] [Delay(time=2)] [PlaySound(key="$d_avg_OriginiumArts_large_loop", volume=0, loop=true, channel="me")] [SoundVolume(volume=1, channel="me",fadetime=2)] [Image(image="66_i13", screenadapt="coverall",fadetime=2)] [ImageTween(xScaleFrom=1, yScaleFrom=1, xScaleTo=1.2, yScaleTo=1.2, duration=30, block=false)] [Delay(time=2)] [name="极境"]设备调试完毕......队长,状态如何? [name="Mantra"]状态正常。 [name="极境"]那我们继续扩大范围了。Raidian小姐? [name="Raidian"]稍等。也许我能借助频繁的磁暴现象,反向利用那些杂讯里携带的电信号...... [name="Raidian"]Mantra,现在感觉怎么样? [name="Mantra"]...... [name="Mantra"]我听到更多。 “更多”,一个含糊的描述。实际上她不仅听到更多,还听得更远、更细—— 她听见高速战舰的履带碾过冻原,还有源石引擎与炮鸣都没能遮蔽的哭嚎。 她也听见说着乌萨斯南部方言的父母在孩子们额头逐个印下晚安吻,听见情侣呢喃爱语,从窗前亲吻到沙发,想过拉上帘子却最终遗忘。 她还听见北原某个城际电台的声音在磁暴影响下断断续续,听见养老院里一位老人抚摸怀中的云兽,逐渐陷入睡梦...... 她几乎以为自己能够听见一切,而后,也能将听见的所有都打断,放入必须的话语。 [name="Mantra"]“矿区——” Mantra突然意识到这句话不应由自己说出。 至少不应只由自己说出。 [name="Mantra"]别乔克。 [name="别乔克"]嗯,嗯? [name="Mantra"]这是你提出的,也是你想传达的话语。 [name="Mantra"]所以,和我一起。 [name="别乔克"]可我、我说不,清楚—— [name="Mantra"]你可以做到。 [name="别乔克"]我、我—— [name="Mantra"]“矿区与城市的同伴们。” [name="别乔克"]“矿区与城市的,同伴们。” [name="Mantra"]“我们来自远北。” [name="别乔克"]“我们来自......远北。” [name="Mantra"]“我们正在被屠杀。” [name="别乔克"]“我们正在被......” [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", text="“屠杀。”",delay=0.001, width=800, x=250, y=350, duration=2,alignment="center", size=28)] [Sticker(id="st1",duration=1, block = false)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] 矿区与城市的同伴们,我们是被追缉的矿工,我们来自远北。 我们还活着,但我们正在被屠杀。 不是我们背弃了乌萨斯,而是乌萨斯...... 抛弃了我们。 [dialog] [StopSound(channel="me", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [image] [bgeffect] [Background(image="66_g8_farnorthtundra_aurora",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "m", name = "avg_4207_branch_1#2$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="别乔克"]我——我做到了! [charslot(slot = "m", name = "avg_4204_mantra_1#9$1")] [name="Mantra"]你做到了。 [dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_4204_mantra_1#2$1")] [name="Mantra"]现在...... [name="Mantra"]我可能需要一些帮助。 [dialog] [charslot(slot = "m", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5)] [playsound(key="$bodyfalldown2")] [delay(time=0.5)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]